Year two, day one or: Introducing…

One year ago today I sat down in front of a blank QBASIC document having gotten sick of working on a 2D adventure-game engine for DOS which had constantly run into memory limitations. I made an isometric tile editor, a sprite editor, a spritesheet builder, and a little game engine that put them all together and made them move around. Then I made a post  on this website about it to show it off.

Lots of people found my work really interesting and paid lots of attention to what I wrote every few days about my adventures in a struggle to make a game in QBASIC. Many months later I visited a site called reddit.com for the first time, made a post there called “I’m making a game in QBASIC”, and showed people some screenshots of it. I thought everyone would think it was a really stupid idea, but lots of people really encouraged me to keep working hard and had lots of positive things to say about the work I had done so far.

Since then, people talk to me about my game and ask me for updates. Sometimes a person knows who I am even though I’ve never interacted with them. I even got mentioned on a real video game website! People who I care about actually follow me on twitter and they listen to what I have to say. Hundreds of people talk to me and online and actually sit down to read the often nonsensical things I write on this website just to keep up with what I’m struggling through at the time to keep working on making a game in such a limited environment.

It’s been a year of nights staying up until 3am with 9am starts the next morning. A year of missing time at the gym because a door keeps randomly opening the third time you visit a certain level. A year of missing time with my wife and daughters because half the chair legs on all the desks are the wrong shade of grey and tomorrow is screenshotsaturday.

But most of all, it’s been a year of amazing encouragement from a huge online community of people who really actually care about the effort I’m putting into making a game that they might get to play some day.

I’d like to show you a game I’ve been making; I’d like to show you Black Annex.

24 thoughts on “Year two, day one or: Introducing…

  1. Pingback: Black Annex – From Greenlight to Greenlit | Man Fight Dragon

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