The Procedural Bits

I’ve been working on lots of little mathematical bits of graphics for UI stuff and also simple in-game animations. You’ve probably seen the “Spawn In” animation where people seem to drop out of the sky, which is all animated procedurally, but I’ve now added a nice little line-graph UI element for a new game system and I’ve just finished the particle emitter system.

I uploaded a video showing the particle emitter system being built from scratch if you’re the sort of person who likes to watch that kind of thing. Also, an irrelevant animated gif.

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