Well, a lot has happened over the last couple of days so I’ll just post this first-up before I go on a rant.
So the first thing I did the other day was upload a trailer to YouTube but leave it “unlisted”. I posted a link to it on twitter and publicly said the name of the game for the first time. The tweet went absolutely crazy instantly with re-tweets allover the world from so many amazing people.
Then, I posted the trailer on Facebook and started responding to twitter comments that were flooding in. I then posted on reddit with an amazing result over there. I clicked “Publish” on the YouTube video so it aggregated a little automatic post to all my social media connections there and pushed to all the subscribers. Then I posted the blog post here which automatically pushed to Facebook and Twitter.
After that was all publicly revealed, I spent some time talking to people about the game all-over the internet, and I sent a quick link to Simon Roth over Skype, which he seemed to think was pretty cool.
A few particular media people had asked me to keep them in the loop in the past, so I sent them a quick bit of contact to let them know I’d pushed out some new info. They seemed happy with that. The day pottered on with lots of excited people talking about how much they loved the trailer, and I sat at the top of /r/gamedev on reddit until I went to bed.
I woke up in the morning to see a post on Rock Paper Shotgun and I was shaking with amazement. Simon had sent the trailer to them and they seemed to really like it. A few other media-mentions popped up the next day, and things have just been crazy busy since. I’ve received some really interesting emails from lots of different people and everyone overall seems really excited about Black Annex.
So, with that, BlackAnnex.net launched the next evening to give me a central place just to gather the media for the game so I can keep this blog just for my normal ranty updates.
It’s been an amazing few days and now I’ve got a huge amount of expectations to live up to. Still gotta finish the PAX demo.
One year ago today I sat down in front of a blank QBASIC document having gotten sick of working on a 2D adventure-game engine for DOS which had constantly run into memory limitations. I made an isometric tile editor, a sprite editor, a spritesheet builder, and a little game engine that put them all together and made them move around. Then I made a post on this website about it to show it off.
Lots of people found my work really interesting and paid lots of attention to what I wrote every few days about my adventures in a struggle to make a game in QBASIC. Many months later I visited a site called reddit.com for the first time, made a post there called “I’m making a game in QBASIC”, and showed people some screenshots of it. I thought everyone would think it was a really stupid idea, but lots of people really encouraged me to keep working hard and had lots of positive things to say about the work I had done so far.
Since then, people talk to me about my game and ask me for updates. Sometimes a person knows who I am even though I’ve never interacted with them. I even got mentioned on a real video game website! People who I care about actually follow me on twitter and they listen to what I have to say. Hundreds of people talk to me and online and actually sit down to read the often nonsensical things I write on this website just to keep up with what I’m struggling through at the time to keep working on making a game in such a limited environment.
It’s been a year of nights staying up until 3am with 9am starts the next morning. A year of missing time at the gym because a door keeps randomly opening the third time you visit a certain level. A year of missing time with my wife and daughters because half the chair legs on all the desks are the wrong shade of grey and tomorrow is screenshotsaturday.
But most of all, it’s been a year of amazing encouragement from a huge online community of people who really actually care about the effort I’m putting into making a game that they might get to play some day.
I’d like to show you a game I’ve been making; I’d like to show you Black Annex.