Road to Alpha

The last couple of months have been a powerful push, with a hopeful goal of reaching an “Alpha” for the game (working title: BA Project).

I’ve got a list of about 20 items that need to be implemented/fixed before I’m happy to call-it at alpha. Once I get things to a state that I’m happy to call “Feature Complete”, I’ll go ahead and put up a page on this blog dedicated to the upcoming game. I haven’t been posting much information about functionality or implementations lately because most of the recent work has been directly related to creating game functions rather than barebones engine features. I’m saving a lot of the information for a time when there’s actually a game to go along with it so that there will be context for most of the gameplay concepts.

In the meantime, have a look at the latest #screenshotsaturday from my twitter.