Stress Less

‘Spent a lot of time over the past ten days working constantly. I made a decently-scaled “Stress Test” map and really saw the game’s framerate drop, so I’ve worked on a lot more occlusion to make things run a lot snappier. The game is now slowed down by the AI that makes movement and pathing decisions, and the z-Axis scaler on the camera. I think the former probably has room for speed improvement down the line.

I’ve also been, as was the case with the previous post, working hard on a lot of the game-specific functions at play. I don’t want to go into too much details on the meat of any “game” at this pre-alpha point, so you can just watch a video and see what new things you can notice at that moment.

Enjoy!

Furnish Corridor

I’ve made an improved version of the Campaign Editor now that actually allows you to load-in a campaign you’ve created; previously you could save your campaigns but never re-open them for editing. That’s finally working.

There’s not a lot to talk about at the moment as a lot of work has been done lately in expanding the game engine to implement a lot of game-specific functions for the current project, which I can’t really elaborate on at the moment in much detail. However, I can deliver a new video for the new month, as well as a screenshot!

Enjoy!